Season 14, Episode 19: Brew Session (Jinnie Fay, Jetmir’s Second)
Today on Faithless Brewing we explore the Cabaretti capo, Jinnie Fay, Jetmir’s Second. Jinnie won our patron vote by a wide margin and it’s not hard to see why. Token engines are always fun and Jinnie is very open ended. But is she powerful? That’s what we hope to find out.
As a general rule, the worse the original token, the more Jinnie’s upgrade ability is worth. Food, Clues, Treasures, and Blood stand out here, as the difference between a noncreature token and a 2/2 haste Cat or 3/1 vigilance Dog is huge. Tokens with drawbacks, such as decayed Zombies from Jadar, Ghoulcaller of Nephalia, are also ripe for upgrades. Mechanics that generate 0/0 tokens like Germs or Fractals also become attractive; can we interest you in a 6/6 Batterskull with Haste? Jinnie also plays nicely with cards that generate tokens tapped and attacking (hello, Den of the Bugbear), or that create a token and then separately give it haste (hello, Sokenzan, Crucible of Defiance).
The possibilities for Jinnie are nearly limitless, so we’re going to need several attempts to find the most promising configurations. Today we discuss six possible shells in Modern and Pioneer where Jinnie Fay’s cats and dogs are ready to get their party on. Where should we look next?
S14E19 Decklists and Timestamps
[1:27] Results of the last vote
[3:29] The Reality Chip
[8:42] Mausoleum Secrets Brew Session: Jinnie Fay, Jetmir’s Second
[11:16] Rules notes
[22:35] The best tokens to upgrade
[30:01] Synergies with individual cards
[50:03] GW Tokens by MerynMoon (Modern)
[53:50] Emi’s Naya Tokens (Modern)
[56:56] Dan’s Naya Company Kitchen (Modern)
[1:01:47] Emi’s Sultai Lonis Kitchen (Modern)
[1:05:21] David’s Gruul Jinnie Ramp (Pioneer)
[1:09:13] David’s GW Tokens (Pioneer)
[1:11:31] More directions to explore
Looking for our last episode? Check it out here: